segunda-feira, 15 de agosto de 2016

TIP: Export More than 1000 Issues to Excel from Issue Navigator in JIRA Cloud - Atlassian Documentation

JIRA is a well known issue tracker (now it's more than this but...) and sometimes you need to export some issue list to Excel in order to handle it more easily (filter, count, graph, etc.).
Unfortunately only the first 1000 issues will get into the resulting downloaded Excel file.
With this trick, several exports can be (manually) appended to the initial Excel:

Export More than 1000 Issues to Excel from Issue Navigator in JIRA Cloud - Atlassian Documentation

Tip Summary: Append "&pager/start=1000" (or 2000, 3000, etc.) to the Export to XLS (all fields) URL.
Control click on the export option to see the URL being opened (and to be able to edit it). Typically it will open in a new Tab in your browser with the URL to be edited.



sexta-feira, 12 de agosto de 2016

quinta-feira, 11 de agosto de 2016

A malware hard to detect

Apparently it took millions to develop. And who has millions to spend on such a thing?
http://arstechnica.com/security/2016/08/researchers-crack-open-unusually-advanced-malware-that-hid-for-5-years/
Quoting:
"Because of the way the software was written, clues left behind by ProjectSauron in so-called software artifacts are unique to each of its targets. That means that clues collected from one infection don't help researchers uncover new infections. Unlike many malware operations that reuse servers, domain names, or IP addresses for command and control channels, the people behind ProjectSauron chose a different one for almost every target."


Report (PDF): https://securelist.com/files/2016/07/The-ProjectSauron-APT_research_KL.pdf

terça-feira, 9 de agosto de 2016

Inside 'No Man's Sky,' the Most Innovative Game in Years

The king of the games? And an interesting trend / novelty (procedural generation):


Quoting:
"That led Murray and his colleagues to the idea of a sci-fi game built upon real-world equations for describing natural objects. Instead of handcrafting every planet, moon and star in No Man’s Sky, Hello Games inserts formulae that tell an algorithm what planets, moons and stars should look like or how they ought to behave. In mathematics that’s called “procedural generation,” and it’s essentially a way to get massive output (a universe) from relatively bargain basement input (some numbers). Imagine DNA-like super-equations capable of sparking the fabric of space-time itself."