terça-feira, 9 de agosto de 2016

Inside 'No Man's Sky,' the Most Innovative Game in Years

The king of the games? And an interesting trend / novelty (procedural generation):


Quoting:
"That led Murray and his colleagues to the idea of a sci-fi game built upon real-world equations for describing natural objects. Instead of handcrafting every planet, moon and star in No Man’s Sky, Hello Games inserts formulae that tell an algorithm what planets, moons and stars should look like or how they ought to behave. In mathematics that’s called “procedural generation,” and it’s essentially a way to get massive output (a universe) from relatively bargain basement input (some numbers). Imagine DNA-like super-equations capable of sparking the fabric of space-time itself."


Sem comentários:

Enviar um comentário